Here are a couple plain walk cycles I've been practicing, trying to get faster and better! I hope to have more coming up with this video game class I'm in. Enjoy!
Well, it has been a crazy couple of weeks! I won't lie, I'm relieved for things to slow down a little bit. I value sleep, my health and a personal life, haha! A couple of weeks ago I was asked by a studio to complete 4 animation tests. With a 2 week deadline and working full-time, I knew it was going to be difficult, but I was ready for the challenge. The studio provided a very sound and pretty cool looking rig to work with, which I was excited about. Want to know the awesome part? Not even 12 hours after I hit submit on the tests I had worked my tail off for 2 weeks to complete and was actually semi-proud of, I received my rejection e-mail (from the HR system, not even a real individual). So needless to say, I'm now back at square one. Spare me the lectures on how life isn't fair, I'm quite familiar with this sentiment already. In an attempt to keep myself sane, I've decided to look at all the positives of the experience: I was intellectu...
Today's blog title is the new single from Paramore, whose new album dropped today, which is very exciting for long time fans like me! So of course I have the album playing while I animate! On to more important things: I have another update on the one person dialogue I've been working on. I haven't made any big changes, I've just been going through and refining, making sure there are no sudden stops, softening some movements, etc. Just trying to make what I've done better. And I've learned something very significant: I will never again animate Morpheus with the hands/wrists following the shoulders, it's been nothing but a headache and has caused me so much grief! From now on they will follow the world! I've learned my lesson.... And I'm about 20 hours in on this animation as of now. In addition, there are some things lacking from this animation I'd like to address. I've been thinking quite a bit about how to improve my process befor...
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