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Showing posts from September, 2012

Theme

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Well there seems to be a theme emerging in my animation life right now and that would be walk cycles!  Feel free to take a look, any tips or comments for improvement are welcome! The first walk cycle below is done with a slightly better rig than I've been working with, so I was trying to get a little more personality in the walk cycle, not sure if that really came across....  It definitely still needs some work, but I think it's getting there! The second walk cycle is for a video game so it's a much more simple rig, which was actually a lot more challenging to work with than I anticipated.  This is the larger, more brutish alien in the video game.  I'm currently working on a walk cycle for a more slender alien, which is even tougher to work with than this one.

Update

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Hey everyone, I recently found the time (not sure how) to playblast this piece of animation I did for a TV show called Crab Cove this past summer and I thought I'd share.  I did all the body and facial animation for all 3 characters showcased here.  Enjoy!

Walk Cycles

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Here are a couple plain walk cycles I've been practicing, trying to get faster and better!  I hope to have more coming up with this video game class I'm in.  Enjoy!

Introductions

Hello blogging world!  Before I begin inviting you into the world of my work, I'd like to give you some background information to give you an idea of just who I am so we can get better acquainted: My name is Katie Canadas, I am currently in my fifth and final year at Chico Sate finishing my degree in Applied Computer Graphics with a Technical Option.  My main discipline is animation and character animation, but I also dabble in rigging and photography is a big hobby of mine.  I was a member of the Women's Golf Team for four years, traveling all over the west coast playing golf all while furthering my education.  It's been a wild five years but I'm looking forward to the next chapter in my life! I hope you enjoy exploring my blog!